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significant changes to raze and viper 1LO2SG25w0g

Significant Changes To Raze and Viper



Astra gets a quick boost with this patch, focused on removing a counterintuitive rule where her Gravity Well doesn’t affect those defusing the Spike. Riot wants to try and keep the Agent’s ability interactions as consistent and easy to learn as possible and allow players to explore ways to leverage Agent abilities without running into unexpected walls.

Riot thinks this update can create some interesting interactions post-plant, where enemies try to bait out the Gravity Well and play around its cooldown.

Gravity Well

  • Now pulls Agents that are defusing the Spike
  • If they are pulled out of defuse range, the defuse will be interrupted


Raze mains have learned to fly (like a butterfly in the sky) far and fast with their Blast Packs. It’s not uncommon to hear an explosion in the distance and then suddenly have an enemy Raze fly around the corner.

Similar to Jett’s Tailwind, Riot are adding a sound attached to Raze as she flies through the air that should help players better track her movement, and give players some heads up that danger might be on the way.

Along with that, Riot has taken a pass on some of her ability VFX, in an attempt to reduce how much it obscures combat when exploding on the battlefield.

  • Audio cues added to indicate when she’s boosted in the air from Blast Pack
  • Explosion and Showstopper launching VFX updated so they are less obscuring and clear out of the play space faster
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