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VALORANT PATCH NOTES 2.02

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This is the patch the place we begin to sort out the sensation that operating accuracy isn’t the place it must be. As we’ve mentioned, we’re taking this on in increments and are prepared to leap in for those who’re not snug with the modifications.

There are additionally just a few shifts to the Competitive system that collectively ought to go an extended approach to getting you to your correct rank quicker and stabilize the battle for rank on the high. We advocate you take a look at our deep dive (there’s some Act II information too!).

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WEAPON UPDATES

Rifle Movement Accuracy replace (Bulldog/Guardian/Phantom/Vandal)

We’ve considerably elevated the quantity of error that each one Rifles get when transferring and capturing to assist fight the feeling of operating kills with rifles. These modifications will make kills whereas transferring with rifles extra uncommon, particularly at longer ranges—however nonetheless attainable up shut. We’ll be monitoring this intently and can proceed to fine-tune as essential.

  • Running Error throughout rifles elevated 3.75 >>> 5.0
  • Walking Error throughout rifles elevated .8 >>> 1.1
  • Crouch-moving Error throughout rifles elevated .3 >>> .8

COMPETITIVE UPDATES

[Editor’s Note: Please read our full 2.02 Competitive changes rundown, which also goes into what’s next for Episode 2]

  • Increased the effectiveness or Rank Rating convergence: gamers will now converge to their match making ranking (MMR) quicker, requiring much less video games to show their rank
    • This will make it so gamers get to the rank they deserve in fewer matches.
    • This will assist everybody get to a rank/Leaderboard Rank that finest illustrates their talent extra shortly. We wished to be somewhat conservative launching the brand new ranked system, however consider in some instances you have been having to play too many video games to achieve your supposed rank. By doubling the effectiveness of convergence, gamers on the intense ends would possibly see 40+ Ranked Rating positive factors, pushing them to their correct rank quicker.
  • Players Iron by way of Diamond who carry out exceptionally properly in a match (weighed towards their very own common efficiency) will acquire bonus Rank Rating
    • We need to reward gamers that “pop-off” in a match, performing above expectations.
    • This will assist spotlight these matches the place you “outclassed” your common efficiency. In flip, you’ll rank up just a bit quicker, and be rewarded for video games the place you kill it. Remember, that is you doing higher than your common, not you doing higher than your teammates or opponents.
    • Consider this one other system that helps fight the smurfs who do actual properly in a recreation. They will now extra shortly rank up in order that their rank higher displays their talent (together with getting put into increased expert matches).
  • Changed Diamond 3 to a premade measurement capped at 2 gamers
    • We wanted “proving grounds” earlier than stepping into Immortal, and this could put together gamers for the leaderboard and create a 5-stack buffer earlier than Immortal.
    • While we worth and need to assist these of you in a position to play and compete with your folks as a lot as attainable, we additionally need to guarantee there’s a excessive diploma of belief and aggressive integrity for gamers who make it onto the Leaderboard.
    • We need to preserve the status of Immortal+, and consider we want a small buffer to make sure gamers are proving their talent earlier than stepping into Immortal. This will forestall 5-stacking simply earlier than Immortal, and put together Diamond 3 gamers for what they’re about to get into. Diamond 3 will primarily change into the ultimate proving grounds for Immortal+.
  • Your present leaderboard rank will now show in your Career: Act Rank tab. At the tip of an Act, your ultimate leaderboard rank will probably be preserved and displayed on the Act Rank Badge you earned.
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MODE UPDATES

  • Added a charge limiter to the in-game weapon retailer to maintain gamers from spamming purchases in fast succession, which precipitated a possible efficiency situation
    • The charge limiting is lenient in most modes, however extra strict in deathmatch.

BUG FIXES

  • Fixed a bug the place gamers might silently plant the spike (credit here)
  • Fixed points the place gamers couldn’t transfer after exiting a Sova Drone or a Cypher digicam (thanks to youyou, and you)
  • Fixed a difficulty the place gamers couldn’t depart Cypher’s digicam view or couldn’t transfer their mouse (shout out to you and you)
  • Fixed a difficulty the place selecting up weapons stacked on high of one another, resulted in makes an attempt to select up each
  • Fixed a bug the place the Chat Box would stay open in-game
  • Fixed a bug the place enemy messages would nonetheless seem in Deathmatch whereas the Mute All Enemies setting was enabled
  • Fixed a bug the place the queue restriction penalty didn’t all the time scale correctly for gamers who queue dodged repeatedly
  • Fixed a bug that was inflicting the Promotion display screen to indicate for a shorter period of time than supposed
  • Fixed a bug that was displaying the fallacious Immortal icon in some locations
  • Fixed numerous localization points that made it arduous to learn textual content in End of Game display screen, Lobby, and Match History for some languages
  • Fixed situation the place numerous skills didn’t work inside Brimstone and Jett’s smoke, even after they have been seen to their goal
  • Fixed situation with Omen’s Shrouded Step focusing on that precipitated it to get caught on corners at a a lot higher distance
  • Fixed situation the place throwing Yoru’s Fakeout by way of a teleporter precipitated one other projectile thrown afterward to play the Agent audio as a substitute of the article audio
  • Fixed Skye’s Seeker’s not having the ability to discover enemies on the zipline platform on B-Site of Split
  • Fixed Yoru getting caught in numerous spots on maps when utilizing Gatecrash
  • Fixed Sova not enjoying a correct stroll animation proper after his Owl Drone ends
  • Fixed situation the place Omen might swap equipables proper after choosing a map location for From the Shadows
  • Fixed situation the place Omen’s digicam might change into indifferent when utilizing Dark Cover in poor networking situations
  • Fixed situation the place the Spike might be planted on Sage’s wall on the websites on Icebox
  • Reduced brightness on preliminary visuals when blinded from flashes
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