VALORANT Update 1.08 Raze Nerfed and buffs for Gurdian ! Awesome
Riot has released the notes for VALORANT’s patch 1.08. In them, they address the recent criticism of the Operator, stating that they’ve received the feedback of it being too strong and promising changes at a later date. “For how important the Operator is to the Game, we would like to form sure we are making the proper call, so we’re giving these changes a touch longer to soak internally to form sure we get them good,” lead agent designer Max “Orcane” Grossman stated within the patch notes.
This intro is delivered to you by Orcane, with the large picture:
VALORANT said what This patch is sort of a touch lighter than the last but we would like to require a while to raised understand the impact of our changes. we’ve already seen some shifts to the meta: Sage and Killjoy are seeing a touch less play, Breach and Viper are making a robust showing, and therefore the Vandal is performing more reliably (especially at close ranges).
While these major Agent changes settle, we’ve turned our eye on a more pressing issue: the Operator. we all know that this weapon can feel very oppressive to play against, often leaving players feeling like there’s no hope when attacking. We agree that the Operator is probably going having an outsized impact on match outcomes and are testing a set of changes to deal with this issue to improve our VALORANT game.
For how important the Operator is to the game, we would like to form sure we are making the proper call, so we’re giving these changes a touch longer to soak internally to form sure we get them good .
—Max “Orcane” Grossman, Lead Agent Designer
Raze’s Blast Pack has been dispensing damage without giving enemies much counterplay. this alteration should help make it very clear when Blast Pack’s damage poses a threat while maintaining the utility aspects of the Blast Pack that players have begun to master. The blast pack now doesn’t ‘fizzle’ when shot and can still do damage, meaning it should still be approached carefully if in lethal range.
- Price reduced from 2500 >>> 2400
- Improved Rate of fireside from 4.75 >>> 5.25 RPS (rounds per second)
- Improved weapon recovery from .35 after 3 bullets to .2925 after 3 bullets
- We don’t think the Guardian can (or should) compete directly with the Phantom or Vandal but we’d love it to possess an area where players can feel good opting into the gun at the new price, may be a competitive purchase in certain economic circumstances or map scenarios, and isn’t as punishing when an enemy gets close!
MAP ROTATION CHANGES
It’s happening! The possible pool of maps you’ll get placed on is now ‘pseudo-random’ instead of pure random. What meaning is that if you only played, say, Haven, the matchmaker will deprioritize that map in your next game.
- Matchmaking queue for all modes has been updated to live all of your recently played maps, throughout all modes, in order that for any given queue you:
- Have a far better chance of playing on a map you haven’t played recently
- Are much less likely to play on an equivalent map several games during a row
QUALITY OF LIFE
- Observers will now see a timer rather than their screen being obscured when observing a player who is blinded
- Fullscreen blind for observers can be turned back on in the options, for all you masochists
- Minimap performance improvements
- The social panel will now pause sorting while you’re hovering or interacting with it
- Updated verbiage in the All Ranks modal in the Career page to be more consistent with Competitive overtime rules
- Prime Classic VFX fixed
- There was a bug in which upgrade Prime levels (2–4) were not playing the correct tracers, sound fx, and other VFX
- Fixed a bug where the End of the Game screen would display a “Still processing” message, and then wouldn’t show that match in your Career tab
- Fixed a bug where “High Skill Disparity” would display in Custom Game Lobbies